Fizz can move through units and takes reduced damage from basic attacks.
Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.